Unity Multiplayer Framework
A multiplayer game framework built in Unity, featuring real-time player synchronization, server authoritative gameplay, and player-to-player interactions.
Project overview
This project demonstrates modern multiplayer game development techniques through a complete client-server architecture. The system supports multiple players with synchronized movement and interactions in a shared persistent world.
It serves as a comprehensive foundation for any cooperative team-based game. Built with Unity's Netcode for GameObjects, the codebase is easily extensible for different game genres while maintaining solid network performance.
This framework shows a practical understanding of real-world multiplayer development challenges that are directly applicable to commercial game production.
Technical features
- Server authoritativeSecure gameplay with server validation.
- Networked character controllerSmooth movement built on Unity's Input System.
- Modular RPC systemClean separation of client and server responsibilities.
- Real-time synchronizationPlayer positions, animations, and interactions replicated across clients.
- Connection managementSeamless join and leave functionality.
- Inventory and interaction systemPick up, drop, and interact with the environment.